Post by Ris'sa Taun-Setti on Nov 18, 2003 1:14:39 GMT -5
This is a listing on various general lightsaber terms. Hopefully, it can be useful, especially to those, who use them in the RPG's.
LIGHTSABER MODES
Power- Based upon powerful blows, primarily used to batter past strong defenses. Leaves attacker open. Slow range of motion, but hard to block. ( good against: medium-Weak against: speed )
Medium- Balance between power and speed blows. Used is all general combat aspects and purposes. Good for both beginners and advanced swordsman. ( good against: medium and speed-bad against: power )
Fast- Based on agile and quick movements with both the body and the blade. Difficult to master, but deadly when grasped. Consists of a variety of slashes, jabs, cuts and spins. The speed compensates for the styles lack of brute strength. This style is the father of many intricate styles. ( good against: power-bad against: none )
Lightsaber Attacks
Slashes: Aimed to anywhere on the opponent's body or general inhabiting area. Fast, blazing movement that requires the extending of the arm(s) and turning of the wrist(s). Good recovery rate, leaving it hard for an opponent to counter-strike without a good defense in place.
Swipe/sweep/cut: Aimed to the opponent's general area, this attack is as deadly as it is dangerous to use. Often associated with the power technique, the sweep requires both hands and the shifting of the user's weight to create momentum for the power in the strike. Leaves the user open to quick counterattack. If your opponent is a speed specialist, it is better not to use the sweep unless the victory is insured.
Thrust: The jerking of the blade forward into the opponent. Good ancient sword maneuver that is well-balanced. Easy to recover if defensed and easy to defend against. Still, the thrust is an essential attack to know and master. Requires only the extention of the arm(s).
Stab: Requires the downward motion of the arm(s) and the turning of the wrist so that the saber blade faces the ground. This move is used to incapacitate a downed opponent or to cripple from behind. Use to finish off opponent. If used prematurely, may result in unpleasant results.
Throw: Requires high telekenetic ability. This gutsy move sends the saber spinning in air at the opponent. Leaves attacker open to harm until the saber is called back through TK.
Spins: Acrobatic displays that result in the saber being flashed in a 180 or 360 degree turn. Hard to defend against and moderate to recover from. Must use fast style technique to employ.
Feint: A mock attack, usually followed by a real one or another feint. Often used to gauge opponent's defensive ability or tendencies.
Lightsaber Defenses
Parries: Quick, almost jab-like defense. Weak against power attacks, but extremely high percentage of success against quick or medium attacks.
Block: Batter away attack. Use against powerful attacks or against a novice medium style swordsman. High success rate against power, dismal success against speed attacks.
Evasion: The use of acrobatics to avoid attack all together. Often used to taunt opponent, or simply to escape his/her clutches. HIGH RISK! Use only if you are a master of speed technique or your opponent is using the power technique. Evasions include the scaling of or climbing on
walls, flipping, barrel rolls, somersaults, cartwheels, and dives etc.
Saber-Lock: The catching of or tying up of lightsabers. May happen if the block or parry comes at the same angle as the attack. Upper-body strength proves to be the deciding factor in a saber-lock. However, use of force push or other powers may swing the balance. The loser is knocked to the floor and left vulnerable to attack.
Counter-Strike: Strike on offense after evading or defensing an attack.
RINGS OF DEFENSE- The layers of defense, if you will. There are 3 rings. The outer ring is used primarily in blocking power attacks. The mid ring is used to pick off a variety of attacks by bringing the saber closer to the body. The inner ring is the most risky but most effective. It blocks a high percentage of blows close to the body.
TYPES OF LIGHTSABERS
single: If you can master a single blade, the rest comes easy....balanced offense and defense.
Double-edged: Darth Maul-style, though not strictly a Sith thing. Requires highest amount of dicipline to master.....high offense, low defense.
Double-saber: Based on twirls, spins and slashes, this requires a high degree of focus and dicipline.....high defense, low offense ( NOTE: Offense increases dramatically if the wielder is of fast style technique )
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Now, have fun!



